Project Description

This project was created using the Unreal Development Kit. The project was created over a 2.5 month timeframe while also maintaining my regular work schedule. For the project I created a custom rock shader which 'grows' moss onto the Z-up faces of the rocks it's applied to. The shader also automatically scales UV size based on the objects size in world space allowing rocks to easily blend together creating large scale rockfaces. The skybox was not developed by me, rights to Epic Games. The concept,by bpsola, can be found here.

Shahalesti Fanart